Friday, February 20, 2015

A new visual system for simulators – Lighting (II)

As we mentioned in an article published back in January, the LANDER team has developed a new visual system for simulators. The enhanced lighting system is one of several improvements that feature in this technological development.

The new visuals are able to display multiple light points without affecting performance, and calculating shadows in real time. Not only do these shows bring realism, but they also allow the position of objects to be better identified. This is an essential factor in ensuring that the simulator provides an immersive experience.

These shadows are calculated for any light source.

As the images show, objects have only one clear shadow created by sunlight in daytime scenarios. In nighttime conditions, varying sources of light can create different shadows for each object.

Meanwhile, the new visuals enable multiple light points to be configured. This means that nighttime scenarios and those with low lighting are now more realistic thanks to street lighting, lights on vehicles, signs made with reflective material and the windows of buildings being lit up at night.

In future articles, we'll bring you further information on the features of the new visuals.